Today, I went on a nostalgia kick for Tony Hawk: Underground. The soundtrack was better than the game, really.
Oh, hey, today’s “Star Wars Day” — that means that 99% of the posts I see on my dashboard will be Star-Wars-flavored.
The novelty is pretty neat, considering that the content of my dashboard is usually only about 80% Star Wars.
wait… there’s a successful hitperson at work and i’m just discovering this???
1. I thoroughly enjoy the term “hitperson.” Just because their job involves murder doesn’t mean they can’t be PC about the little things!
2. Maverick to Mother Goose, come in Mother Goose… We’ll have to call off the operation, they know too much. Yeah, I was on Tumblr again, my bad. Over and out.
There’s a pair of characters in Dave Barry’s Big Trouble who are professional hitmen, but only one of them ever actually kills anybody — the other one’s sole job is to tag along, keep his partner company and make him laugh.
Some days I feel like that’s basically me at work. It’s a livin’.
ynaminaminaminaminaminamisaur:
For anyone who only sees gender and sex in black and white, here’s proof by the lovely humon that nature is just as fluid with representations of gender and sex as we are.
Considering I watch her on DA.. These are really awesome. Please read them <3
This is excellent. You guys should go check out humon’s webcomic, Scandinavia and the World, which has provided an invaluable amount of knowledge and insight on Scandinavian culture and how it views other cultures (including Americans)
This is super cute! The cuttlefish mating ritual sounds to me like the plot to a medieval farce or fabliau. So does the spotted hyena society, to a lesser extent.
(by the way, “Spotted Hyena Society” would make a great name for a feminist punk band)
(via grumpymeerkat)
kingdweeb asked: Skullgirls doesn't actually have just one story currently- all the character stories from Story Mode are more of an individual "what if?" kind of thing. They plan to add a larger overall story later on but it'll take a while.
I suppose it’s too early to pass judgment, then. I am inclined to think that overarching, all-encompassing plots are inherently pretty incompatible with fighting games, since every character has to fit in significantly in some way (hence why an “international fighting tournament” is such an easy go-to). Skullgirls’ fairly small roster (BlazBlue-sized, in fact) works in its favor, though, so maybe they’ll be all right.
I remember when BlazBlue was first coming out, all I could think about it was how pretty it looked and how much I wanted a PS3 for the sake of playing it. At the moment I seem to be having a similar reaction to Skullgirls.
I can’t make heads or tails of the messy plot (why does that always happen with fighting games? well, I’ve got my theories, but I digress) and there’s little doubt that I’d be super terrible at the game, but neither or these things has curbed my interest before.
I think the coolest thing about it, to me, anyway, is the fact that Mike Z of tournament-gaming fame designed it — apparently the game came about when a mutual friend introduced him to the writer, who’d been kicking around the story/character concepts for a while. When I read that, I just thought, “Hey, that could be me!” The writer, not Mike Z. Personally I have a hard time believing even Mike Z can do what Mike Z does.



